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GameFi Smart Contract Suite — Complete Implementation of Token, NFT,

Staking, and Tournament — GameFi Smart Contract Suite — Complete Implementation of Token, NFT, Staking, and Tournament

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DesignArchitecture planning
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Contract Interaction Map

A complete GameFi system requires four contract categories: governance token, utility token, NFT items, and game mechanics (staking, tournament, crafting).

    Tournament Contract — Complete Implementation

    contract GameTournament is ReentrancyGuard, Ownable { IERC20 public lootToken; IERC721 public gameItems; // Required to enter (character NFT) struct Tournament { string name; uint256 entryFee; // LOOT tokens required to enter uint256 prizePool; // Accumulated from entry fees uint256 startTime; uint256 endTime; uint256...

      Crafting Contract

      contract GameCrafting is ReentrancyGuard, Ownable { IERC20 public lootToken; GameItems public gameItems; // The NFT contract with GAME_SERVER_ROLE struct Recipe { uint256[] ingredientTokenIds; // NFT token IDs required uint256 lootCost; // LOOT tokens burned uint256 outputItemTypeId; // The item type minted as result u...

        Technical deliverables

        • › Auditable smart contract source code (verifiable)
        • › Test suite with CI integration
        • › Deployment scripts and infra as code
        • › Monitoring dashboard and runbooks

        Integrations

        Common integrations: The Graph, Alchemy/Infura, OpenZeppelin Defender, and popular wallet providers.

        Timeline

        1. 1

          Discovery

          1-2 weeks

          Clarify requirements, compliance needs, architecture risks, and launch goals.

        2. 2

          Build

          3-8 weeks

          Implement core contracts, integrations, product flows, tests, and deployment automation.

        3. 3

          Launch

          1-2 weeks

          Run QA, prepare audit handoff, deploy infrastructure, and support production rollout.

        Frequently asked questions

        For high-stakes crafting (burning valuable items for a chance at a legendary): Chainlink VRF. The verifiable randomness prevents accusations that the developer manipulated outcomes. For routine low-stakes crafting: on-chain pseudo-random (block.prevrandao) is acceptable — the value at risk is low enough that the manipulation incentive does not justify Chainlink's additional cost and latency.

        Quick estimate

        Small module: 2–4 weeks · Medium: 6–10 weeks · Large: 10+ weeks

        Schedule call

        Focus Areas

        • Contract Interaction Map
        • Tournament Contract — Complete Implementation
        • Crafting Contract

        Project Details

        • Architecture planning
        • Implementation support

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        Schedule a discovery call and receive a tailored scope and estimate. No commitment required.

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